Nick Duguid - Environment Artist


Linked In Profile  Resume in PDF  Resume in RTF
Objective:
  To continue to make great art for amazing games, while improving my skills, expanding my knowledge, and enjoying myself to the fullest extent possible.
Skills:
 
  • Asset Creation (Modeling, UVs, Texturing, Materials, etc.) closely following art direction and concept art while maintaining organization, and staying on time and on budget.
  • Level design and layout, using a proprietary engine and a library of assets. Working closely with Design to ensure quality and maintain proper direction for any given map, and the game as a whole.
  • Lighting and sky creation for many different maps in various styles, all while staying budget conscious.
  • Working closely with Programming to research and develop art tools and pipeline for MMO Creation in a proprietary engine.
  • Leading a small team of environment artists to continue making content for a new game while maintaining a live MMO at the same time.
Software:
  Lots of Experience in: 3D Studio Max, Photoshop, Proprietary Editor
Limited Experience in: Z-Brush, Maya, Mudbox
Experience:
  Cryptic Studios, Los Gatos, CA
Lead Environment Artist (May 2005-Present)
  • Unnamed Project - (Ongoing) - 2010
  • Champions Online - 2008-2010
  • Unnamed Project - (Cancelled) 2007-2008
  • City of Villains - 2005-2007


Borders Books and Music, Sunnyvale, CA
Merchandising and Training Supervisor (Sep 2002-May 2005)
Education:
  Cogswell Polytechnical College, Sunnyvale, CA
BA in Computer & Video Imagery: Modeling & Animation - 2002

Founding member of Cogswell Game Club - 2001-2004 - Mimicked real life production environment to produce the following Games:
  • Pro-Pain
  • Gates of Temlaha
  • R3
July - 2010

Gallery | Resume | Contact