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| Objective: |
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To continue to make great art for amazing games, while improving my skills, expanding my knowledge, and enjoying myself to the fullest extent possible. |
| Skills: |
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- Asset Creation (Modeling, UVs, Texturing, Materials, etc.) closely following art direction and concept art while maintaining organization, and staying on time and on budget.
- Level design and layout, using a proprietary engine and a library of assets. Working closely with Design to ensure quality and maintain proper direction for any given map, and the game as a whole.
- Lighting and sky creation for many different maps in various styles, all while staying budget conscious.
- Working closely with Programming to research and develop art tools and pipeline for MMO Creation in a proprietary engine.
- Leading a small team of environment artists to continue making content for a new game while maintaining a live MMO at the same time.
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| Software: |
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Lots of Experience in: 3D Studio Max, Photoshop, Proprietary Editor
Limited Experience in: Z-Brush, Maya, Mudbox |
| Experience: |
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Cryptic Studios, Los Gatos, CA
Lead Environment Artist (May 2005-Present)
- Unnamed Project - (Ongoing) - 2010
- Champions Online - 2008-2010
- Unnamed Project - (Cancelled) 2007-2008
- City of Villains - 2005-2007
Borders Books and Music, Sunnyvale, CA
Merchandising and Training Supervisor (Sep 2002-May 2005) |
| Education: |
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Cogswell Polytechnical College, Sunnyvale, CA
BA in Computer & Video Imagery: Modeling & Animation - 2002
Founding member of Cogswell Game Club - 2001-2004 - Mimicked real life production environment to produce the following Games:
- Pro-Pain
- Gates of Temlaha
- R3
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| July - 2010 |